Larry Chang

Larry Chang

Software Engineer and Audio Technologist

me

About

Larry Chang is a versatile software developer and technical audio artist with a deep passion for creating immersive experiences through the intersection of technology, audio, and interactive media. He holds a Master of Entertainment Technology from Carnegie Mellon University and a Bachelor of Business Administration from National Taiwan University. With extensive experience in both software development and audio programming, Larry has worked on a wide range of innovative projects, from web development to virtual reality (VR) and augmented reality (AR) experiences.

Larry is proficient in a range of programming languages, including Python, C#, C, and JavaScript, and has expertise in web development, game engines, and audio tools. His technical skill set, combined with his creative approach to sound design, has enabled him to consistently push the boundaries of interactive and immersive media.

Equalizer Audio Plug-In
equalizer

Equalizer is an audio plug-in designed to manipulate the frequency of a given audio file (.wav/.aiff). As a music composer and an audio technologist, I developed this plug-in to explore the process of creating audio tools and enhance my understanding of audio plug-in development.

Technologies: JUCE framework, C#

Project Github Page
Stock Exchange Website Development
stock

A comprehensive web platform that provides clients with secure access to their personalized investment portfolios. The website allows users to seamlessly log in, view real-time stock prices, and manage their investments by executing buy and sell transactions. The platform was designed with a user-centric approach, incorporating intuitive navigation and robust security features to ensure a streamlined and secure trading experience for clients.

Technologies: Flask, Python, JavaScript, CSS

Social Media Website Development
stock

A streamlined web-based social media platform that offers users an intuitive and simplified interface for social interaction. Key features of the platform include user authentication for secure login, the ability to create and delete posts, leave comments on existing content, and search for posts using specific criteria. The platform emphasizes ease of use while maintaining essential social media functionalities, ensuring a user-friendly experience for engaging with content and fostering online discussions.

Technologies: React, JavaScript, CSS

The Price of Freedom
(Audio Programming and Implementation)

I developed sophisticated in-house interactive audio systems using custom scripts, designed to enhance the immersive and intuitive auditory experience within virtual reality environments. By seamlessly integrating dynamic audio elements, these systems respond to real-time user interactions, creating a more engaging and lifelike VR experience. This project involved leveraging advanced audio programming techniques to ensure that the sound design not only complemented the visual elements but also heightened the overall sense of presence, further deepening the user's immersion in the virtual world.

Technologies: Unity, C#, Wwise

Dragonspire
(Audio Programming and Implementation)

I implemented audio content into UE5 by utilizing Unreal blueprints and custom scripting to ensure seamless integration and functionality. Leveraging Unreal's advanced MetaSounds system, along with in-house audio tools, I optimized audio performance across multiple projects, achieving a high level of precision and efficiency. This process involved fine-tuning audio assets to enhance the overall gaming experience, ensuring that sound design was immersive, responsive, and aligned with the technical demands of each project.

Technologies: UE5, C#, FMOD, MetaSounds

Beyond Van Gogh: A Life in Letters VR Experience

        

I developed and implemented an immersive audio system for Beyond Van Gogh: A Life in Letters, enhancing the exhibition's emotional and sensory impact. By carefully designing and integrating spatial audio elements, I ensured that the soundscapes complemented the visual narrative, creating a fully immersive experience for visitors. The audio system was crafted to respond dynamically to the exhibition’s flow, enveloping the audience in a multi-layered auditory journey that deepened their connection to Van Gogh’s life and art.

Technologies: Unity, C#, Wwise

Mirage: A 29Rooms' AR Immersive Experience

I developed an interactive augmented reality (AR) audio experience for Refinery29’s 29Rooms project, utilizing the SparkAR platform to blend innovative audio design with visual interactivity. The experience allowed users to engage with dynamic soundscapes that responded to their movements and interactions within the AR environment. By crafting immersive audio elements, I enhanced the overall sensory impact of the project, creating a unique and engaging user experience that seamlessly integrated sound and visual storytelling.

Technologies: SparkAR

In the Forest
forest

         An animated production talks about the story between a little bear & a beautiful flower. The story discusses the meaning of loving and giving. In this project, Larry tries to develop the script at the same time draws the animation and composes the music.

My Favorite Toy
toy

         An animated picture book talks about a boy brings his favorite toy, a doll, to go to school. The story discusses the gender issue in the perspective of an innocent boy.

Original Picture Book